﻿using System;

namespace InControl
{
    // @cond nodoc
    [AutoDiscover]
    public class BetopAndroidProfile : UnityInputDeviceProfile
    {
        public BetopAndroidProfile()
        {
            Name = "Betop Controller";
            Meta = "Betop Controller on Android";

            IncludePlatforms = new[] {
				"Android",
			};

            JoystickNames = new[] {
                "BETOP BFM GAMEPAD",
                "BETOP 2175 BFM"
			};

            ButtonMappings = new[] {
				new InputControlMapping {
					Handle = "3",
					Target = InputControlType.Action1,
					Source = Button0
				},
				new InputControlMapping {
					Handle = "2",
					Target = InputControlType.Action2,
					Source = Button1
				},
				new InputControlMapping {
					Handle = "4",
					Target = InputControlType.Action3,
					Source = Button3
				},
				new InputControlMapping {
					Handle = "1",
					Target = InputControlType.Action4,
					Source = Button4
				},
				new InputControlMapping {
					Handle = "Left Bumper",
					Target = InputControlType.LeftBumper,
					Source = Button6
				},
				new InputControlMapping {
					Handle = "Right Bumper",
					Target = InputControlType.RightBumper,
					Source = Button7
				},
				new InputControlMapping {
					Handle = "Left Trigger",
					Target = InputControlType.LeftTrigger,
					Source = Button8
				},
				new InputControlMapping {
					Handle = "Right Trigger",
					Target = InputControlType.RightTrigger,
					Source = Button9
				},
                new InputControlMapping {
                    Handle = "Right Stick Button",
                    Target = InputControlType.RightStickButton,
                    Source = Button14
                },
                new InputControlMapping {
					Handle = "B9",
					Target = InputControlType.Select,
					Source = Button15
				},
                new InputControlMapping {
                    Handle = "B10",
                    Target = InputControlType.Start,
                    Source = Button11
                },
                new InputControlMapping {
                    Handle = "B10",
                    Target = InputControlType.Back,
                    Source = Button10
                },
                new InputControlMapping {
					Handle = "Left Stick Button",
					Target = InputControlType.LeftStickButton,
					Source = Button13
				}
			};

            AnalogMappings = new[] {
				LeftStickLeftMapping( Analog0 ),
				LeftStickRightMapping( Analog0 ),
				LeftStickUpMapping( Analog1 ),
				LeftStickDownMapping( Analog1 ),

				RightStickLeftMapping( Analog2 ),
				RightStickRightMapping( Analog2 ),
				RightStickUpMapping( Analog3 ),
				RightStickDownMapping( Analog3 ),

				DPadLeftMapping( Analog4 ),
				DPadRightMapping( Analog4 ),
				DPadUpToDownMapping( Analog5 ),
				DPadDownToUpMapping( Analog5 ),
			};
        }
    }
    // @endcond
}
